Last week I was helping the Macgear team demonstrate the Sphero SPRK (Schools, Parent, Robots and Kids) robots to educators at the NZ Ulearn Conference in Rotorua. Here’s a short vid I made that shows some of the snippets of what we were up to for the 2 days.
We use these robots in our STEM workshops with teachers and they’re one of my favourite STEM tools to use; I’ll explain why in a later post. Here’s a link to our upcoming events page where you can see the dates and venues of some STEM workshop days coming up. (Let me know if your schools would be interested in hosting!)
Here are 3 ways to make sure you’re getting ‘learning bang’ for your buck with your Sphero.
1.The teacher is ALWAYS key!
Just like every learning situation, the role of the teacher is paramount. And not in a central, dominant way but as a facilitator, driver, connector and coach. The learning that happens is always best done in discover mode, where the learners are working things out, solving their own problems and making their own ‘cognitive links.’ It’s the teacher, however, who has a crucial part to play to;
a) Frame the activity – create the motivating problem or scenario,
b) Help redirect and scaffold the learner towards some learning outcomes,
c) Provide the framework for reflection and to help students make connections with what they’ve learned – and the space to share those with others.
2. Use a great learning app, like The Lightning Lab
This app – The Lightning Lab, is a great app to use with the Sphero SPRK, partly because of the community you can connect with. Students can download other people’s programmes and build on top, or alternatively, create their own programme and become Sphero authors by uploading to the community themselves!
The community section also has activities and lessons that teachers and students have written and shared within the app – it’s a great way to share learning experiences and get ideas for your next activity. An even better idea is to have students create a learning experience (around a concept such as angles, gravity, friction etc) and share with others through the app!
3. Combine the digital with the material world…like a boss!
I love seeing the digital world interact with the material – afterall, that’s reality! When we scaffold experiences like the one in the video, where we make a craft that will move across the water, and include a coded programme for the Sphero to automate the craft, we are connecting so many areas of the curriculum and AMPLIFYING the learning. Who doesn’t like getting hands on with things!
Those are my three tips! Do you have any other ideas or things you know work with your Spheros? Leave a comment below or retweet this link in Twitter with an idea to share.